All Types
| Name | Unit | Description |
|---|---|---|
| TDirection | rlmap | The direction a player can move in.
|
| TFields | rlmap | 2D-array representing the fields in a room. |
| TRoomConnections | rlmap | Array representing the directions in which the player can leave a room. Each field contains an id which room the player then should enter. If there is no room on the connection, it stores -1. |
| TRoomList | rlmap | List of rooms, basically the map. |
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