Class TWeapon
Unit
Declaration
type TWeapon = class(TItem)
Description
The base class for all weapons. It inherits most of its interface from its parent: TItem.
Additionaly some fields described in the following get added:
- Warning
- This is an "abstract" class and shouldn't be used directly, but intead through one of its subclasses
Hierarchy
- TObject
- TItem
- TWeapon
Overview
Properties
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property damage: integer read _damage; |
Description
Properties
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property damage: integer read _damage; |
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Read-only Integer-property containing the damage the weapon adds. | |
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